#include "graphic_vertex_buffer.h"
/*--------------------------------------------------------------------------------*/
PFNGLGENBUFFERSARBPROC 				GRAPHIC_VERTEX_BUFFER::glGenBuffers = NULL;
PFNGLBINDBUFFERARBPROC 				GRAPHIC_VERTEX_BUFFER::glBindBuffer = NULL;
PFNGLBUFFERDATAARBPROC 				GRAPHIC_VERTEX_BUFFER::glBufferData = NULL;
PFNGLDELETEBUFFERSARBPROC 			GRAPHIC_VERTEX_BUFFER::glDeleteBuffers = NULL;
/*--------------------------------------------------------------------------------*/

/*--------------------------------------------------------------------------------*/

